In this
simple example, we show how it is possible to render synthetic 3D models
using real-world lighting. The technique we use was developed by Dr.
Paul Debevec of the Institute for Creative
Technologies at USC.
For this example we
will use a series photographs taken by Dr. Debevec (right) during our 1999
expedition to Egypt. Working with Fathy Ahmed, Architect in the Engineering
Center for Archaeology and the Environment at Cairo University, we provided
this visual reference data for his current work at the Qani-bay mosque-madrasa.
The madrasa, near Al-Hasan mosque and Muhammed Ali's Citadel, has one of the more attractive
facades in Cairo. Amr Qani-bay al-Sayfi was a
mamluke of the Sultan Qayt-bay; the structure is of a late Mamluke style,
built in 1503 and has a three-tiered minaret, typical to the era.
Interior
detail of the Madrasa at Qani-bay,
from the panoramic images below.
An
Interior Panorama at
Qani-bay
In the mosque, Dr. Debevec shot
a sequence of digital images which we later stitched together to create a
seamless 360-degree panorama (below).
The movie at left was then built
from the panoramic image shown below.
A digital
panoramic photo showing interior of the Madrasa at Qani-bay. Photo by
Dr. Paul Debevec.
Lighting Digital
Models with Real Light
After creating the above
panorama, it was then possible for us to map this panoramic image onto the
inside of a environment sphere within synthetic 3D modeling software.
Below at left is a detail
from the original panorama; at right is a composite image with new elements
(a sphere adn a chair) inserted into the shot with lighting culled from the background image.
For further details on this methodology, please see Dr. Debevec's discussion
of rendering with natural light.
(c) 2002 Institute for Study and Integration of Graphical
Heritage Techniques (INSIGHT)
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Last updated: 12/12/02.