As
ongoing research, we are keenly interesting in developing techniques that
allow researches to better use the field data they have already gathered.
One such technique is real-time lighting: computer software that
allows the user to move a light source around an artifact in an intuitive,
fluid manner.
This
technique extends the researcher's ability to remotely study artifacts or
sites, complementing photographs, sketches and other documentation she or he
might have.
To show
an example of what a synthetically lighted image looks like, consider the
section of carved relief from the tomb of Ramsses II (KV7) shown at right.
Carved
relief on a wall in KV7.
Lighting Renderings from
3D Data
During
our 2002 expedition to Thebes, our team created a 3D model for section of
wall relief shown above. (For an explanation of 3D digitizing, see our
introduction to laser scanning.)
From this
digitized real-world relief, it is now possible to dynamically re-light the
synthetic model, as seen below. The left and right images show two
different synthetic lighting renderings: the former from the extreme
left (grazing angle) of the image, the latter from the extreme right.
A
computer rendering with synthetic light that
enters the picture from the left at a grazing angle.
Another
rendering, this time with lighting broadcast
from the right side of the image.
A line
drawing showing the context for the above relief.
Applications for Real
Time Lighting
Notice
that in the above example, we have removed the color seen in the photograph
of this wall. Removing color and dynamically re-illuminating a surface
often helps reveal the sorts of subtle details seen in the images above.
A better look at details is then useful for checking epigraphic drawings, as
in the example shown at left.
Moreover,
the ability to re-light a model in real time has been optimized to perform
well on even very modest computers, which extends its usefulness.
(c) 2002 Institute for Study and Integration of Graphical
Heritage Techniques (INSIGHT)
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Last updated: 12/12/02.