Aiming to cross-pollinate computer vision with traditional archaeological techniques, Kevin Cain has led INSIGHT since 02000. For INSIGHT, Kevin has organized digital cultural heritage projects in collaboration with La Mission Archéologique Française de Thèbes-Ouest (the French Mission to Thebes-West), École française d’Athènes (The French School in Athens), The National Science Foundation, United States National Parks Service and California State Parks, and more than a dozen other partners listed here. Kevin has worked at the intersection of spatial sampling and computer vision as co-founder for several start-ups, including plexus, plnar, and Photon Factory.
Kevin has contributed to dozens of papers, and for five years served as Director of the Graduate Computer Arts Program at the Academy of Art University. Under Kevin’s Direction, the program grew into the largest visual computing program in the United States, comprising more than 1,500 students. Kevin has collaborated with artists including Kiran Akal, Scott Stark, Anish Kapoor, Jamie Hyneman, and Laura Duke. Kevin was founder for the yearly New Media Colloquia whose lecturers include: Brenda Laurel, Joseph Lambert, Nick Philip, Chris Landreth, Charles Ostman, and Paul Debevec.
Kevin graduated with Highest Distinction from the University of California at Berkeley and admitted to the honor society Phi Beta Kappa. While at UC Berkeley, Mr. Cain was awarded, among others, the Mask and Dagger award for Design Excellence.
Dr. Philippe Martinez, Lead Archaeologist
Philippe Martinez was born in 1963. After Art History and Archaeology studies, he obtained a Ph.D. in Egyptology and a research degree from Ecoledu Louvre in 1989. He joined the staff of the Franco-Egyptian Center in Karnak and worked there as researcch assistant until 1992. During this period, he was in charge of on site documentation, specializing in the epigraphical survey and study of the dismantled limestone monuments of the Middle Kingdom and beginning of the 18th dynasty. He also took ative participation in the thorough documentation of the monuments of Thutmes III. His interest in the use of computer science in archaeeology goes back to the 1980’s, when he encoded the decoration of 12000 blocks dating to the time of Amenhotep IV – Akhenaten, discovered reused in the 9th pylon at Karnak. The database was then used under artificial intelligence techniques with the output of hundreds of virtual reconstructions belonging to the first temple dedicated to the god Aten.
In 1989, Philippe Martinez joined for two years a team of computer engineers working at Electricity of France’s R&D department, working on a 3D reconstruction of the ancient egyptian temples of Karnak and Luxor. The result of this work was published in a book to which Philippe Martinez specifically contributed a chapter on the use of 3D modelling in archaeological hypothesis testing. He was also at the time able to test different remote sensing technologies, trying to encompass them in the multimedia documentation toolbox he is trying to put together for archaeologists. While remaining an archaeologist at heart Philippe Martinez began to work on different methodological topics such as the use of relational databases and of digital graphical tools, such as digital phography and video, vector drawing nd imaging tools, from site data-gathering and sampling to fit to print publication, through the different stages of archaeological and historical studies.
In 1995, Philippe Martinez joined for the second time Electricity of France R&D department, working on cultural heritage projects in France, Greece and Jordan. He was then able to be one of the first archaeologist to use 3D scanning in the digital documentation and 3D reconstruction of the Cosquer Cave, the famous Tholos in the greek sanctuary at Delphi, and the temple of Zeus at the roman site of Jerash. Philippe Martinez was also among the first to experiment the use of multimedia documentation in this field in the CD-Rom he published ( “Aux Sources de l’Egypte Ancienne”) and is still exploring these possibilities in the field of comunication to a wider audience. After different scientific articles published in jourrnals, he published in 1999 a general presentation of the ancient egyptian civilization.
Philippe Martinez joined the staff of the Laboratoire d’Archeologie in Ecole normale superieure in Paris where, in charge of the computer division, he tries to move forward in his methodological quest. Using 3D reconstruction in the field of monumental archaeology since ten years, he is also trying to work on the very idea of digital epigraphy in the hope of applying fast, reliable, robust and cost effective documentation techniques to the thousands of monuments actually disappearing in Egypt as well as in the rest of the world. His currennt mission takes him around the mediterranean, in Italy, Tunisia and Egypt.
Since 1999, Philippe Martinez has joined the ECHO Project (Egyptian Cultural Heritage Operation) as lead archaeologist and taken active participation in the different projects led under the banner of Insight.